Inside: Fun ways to use Quizlet, Gimkit, Blooket, Kahoot!, and Quizziz that you may not have considered yet!
Like all world language teachers I love using a good online site as an activity with my students and over the years many of them have gotten far more engaging then just simply racing to match terms -- such as Gimkit and Blooket with their various game modes -- which if you haven't been using you definitely should. That being said, if you came here wanting to know how to use these as the are intended this blog is not for you. This blog is for LEVELING up how you use them, by manipulating or implementing new rules to get students moving or collaborating in a new way with the classic online vocab/review games! For each of these activities you will need a set on that site and students will need personal devices. I recommend computers NOT phones. My school has a cellphone ban, so it's a nonissue for me, but I imagine these activities would be hard on small handheld devices. iPads would work better-- just turn off the auto-screen shut off before playing in settings. Quizlet (Quizlet Relay Races alá Mis Clases Locas): Set-Up: Start the Quizlet Live game and have students add themselves on their personal devices . Once they are added , select create groups. Instruct groups to to find a space to sit all their computers in one line. Instruct one student to stand facing the screens of the computers and the rest of the team to be behind NOT looking at the screens. Students the rotate each questions so that one student is looking at ALL the screens and selects the correct answer. This is the relay part. So they answer their question and then join their team behind the computers and the next student tags in to answer the questions. I allow students to talk to their teammates, but only the "IT" student can look at the the answers and select their answers for their question. First team to answer all the questions and win the Quizlet Live wins the Relay Race! You'll get students moving AND collaborating in a new way! Gimkit (Musical Chair Gimkit): This activity works best with either the Classic Mode or my favorite for this game Hidden Identities mode. Instruct students that the goal is to be at the winning computer at the end of the time you have set. You as the teacher will be turning the volume on the Gimkit on and off. Start the game as normal, each student at their own device, but tell them that when they hear the music they should stand up and walk around the room. I like to instruct my students to just walk in a circle around the outside of my room. Then after a minute or so of them playing like normal-- you turn your volume up so the music is playing. Students leave their computer at their spot and walk around the room. When the music turns back off they sit back down at the closest computer to them and continue playing. Do this every 45-60 seconds and you will get students up and moving and practicing in a new and different way. Whoever is at the winning computer at the end of the game is the winner NOT the owner of the computer unless they happen to be the same person. Blooket or Kahoot! (Pop-Up Digital): This gamified version of Blooket is a digital adaptation of the Pop-Up game from Sra Chase. Instead of reading questions out loud and having students answer or translate like in the orignal version of the game (which is also so fun! and you should try!) I play a traditional version of Kahoot! or Blooket -- the game mode where a question is projected and everyone answers , multiple choice, and there is a countdown and then use this game mode to change it up. This has a little more setup then the other options, but I promise it's worth it. I pre-divide the class into two teams and assign each student a number and mark different information to help me scaffold during the game such as -- English learning students, high flyers, and lower proficiency students-- I do my best to put students of similar abilities against each other aka with the same number, but on opposite teams. This requires a little of thought or prep on your part, but I usually can quickly do it in a couple minutes. If you aren't already using Flippity Name Generator for making groups -- you should! For example if I had an imaginary class of 10 (wouldn't that be the dream...): My key of symbols: EL - English Learners (-) Lower proficiency (+) higher proficiency Team 1) (EL) Sierra (1) (-) Micahel (2) Trey (3) (+) Sabrina (4) Austin (5) Team 2) (EL) Myriah (1) (-) Brady (2) Kailee (3) (+) Brayden (4) Grayson (5) I then start the game. Teams are sitting together. Everyone answers the question. When time is up -- I will say ONE number and the people from both teams with that number will race each other to stand up (aka pop-up) and say the correct answer. I use the tracker paper from Sra Chase's Blog to keep track of who I have I like playing this game with a Blooket or Kahoot!, because students have a chance to check their answer before actually answering in front of the whole class like the none digital version of this game, so it's great for students that are slower processors or who have anxiety and want to know they are right -- also if they were wrong now they have a better chance of being right after eliminating a wrong answer. Quizziz (Quizziz Connect Four): I first saw a rendition of this game from Jen Schooley Ries (TPT Cosas Divertidas) when she was playing it with Quizlet. However, I do not have premium access to Quizlet, so I couldn't do it with my students. Something about they could only take the test version of the Quizlet so many times before it asked them to get the Premium account. What you do need is a quiz version of a set that students can take over-and-over again . Great for lots of repetition or review . I found using a shorter quiz on Quizziz and giving them the homework link worked for this game in my classes. Put students in groups of 3-4 and have ONE student open the homework version of the quiz (linked somewhere they can access) on their computer -- this is extra work , but I like to have a few quizzes that are targeting different skills over the subject we are reviewing, so they can rotate or choose what they want to practice first. Assign each group a symbol: Group 1 - ⭐ Group 2- 🩷 Group 3-🔺 ⚫, 😊 , ❌, ✅ Etc. Draw a large connect four board on your white board -- literally whatever fits on your board. I think I usually do like 5X9. The groups all hit start on their quiz at the same time. When a group finishes a quiz they show you the finished page-- I tell them they need an 80% or better. If they have that 80% or better they then can either draw their symbol in any box on the board OR erase the symbol of any other group. They then return to their group and start the next quizz or repeat the same one. Play to a set amount of time (group with the most symbols on the board wins) or until a group get' s a Connect Four. No matter which of these new takes on classic digital games you try I hope it brings some joy to your classroom! Happy teaching and let me know what you think!
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